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Komatsu town - Ghost of Tsushima

On this one I came a bit later in the production, but it was one of the biggest towns in the game, so there was plenty of work to do there. My responsibilities were mostly some layout changes, introductions of some new areas, set dressing inside/outside the buildings, some material/texture work and overall polishing of the space. I've been sharing this space with Amy Payne, Phillip Jenné, Dongjoon Lee, Blake Mead.
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Ghost of Tsushima was a huge team effort across all the departments, and nothing would have been possible without all the other people's contributions and hard work on all fronts.

https://www.artstation.com/luthyn
https://www.artstation.com/blakeovitch
https://www.artstation.com/phillipjenne