This was probably the most important area I've been assigned to since it's the very beginning of the game. We've been sharing the space with Dongjoon Lee at first, and then I kind of kept going there alone. I was dealing with a layout, set dressing, and composition to make sure the space works visually but also gives good enough support for the mission and plus to that a lot of work has been done to support a lot of cinematics in this area and general first 20 min of the game expirience. And as always some props and material works.
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Ghost of Tsushima was a huge team effort across all the departments, and nothing would have been possible without all the other people's contributions and hard work on all fronts.